

- Metro last light redux pc black screen on startup 1080p#
- Metro last light redux pc black screen on startup plus#
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Metro last light redux pc black screen on startup plus#
Plus at 3440x1440, even with a GTX 1080, running games at 200fps is quite difficult, but 75fps is doable. Also, I lose the 240Hz refresh, and get 75Hz :/ -same as my first monitor ever-, but imho, it's still better than 60Hz and I am not rich to have everything at 2000€. The lack of a curved screen is a bit of a bummer, but the screen is ultrawide so. Curiosly enough, I saw this monitor several times the other day, but never paid attention to it. What makes me fall for this is the ultrawide screen, HDR 10 support, adjustable height (how much I miss that, I am not that tall, but my height is 182cm and on my desk I have to tilt the head down) and something as simple as the Reading Mode (Splendid Technology), which for someone who reads a lot on the screen is a boon. The Asus VP348QGL, which is a 3440x1440 monitor, with Adaptive Sync -should work with Gsync. While I am waiting for a replacement, I am falling for this ultrawide monitor. Gotta use Dynamic Contrast in a game like Alien Isolation. It's fun, perhaps the closest thing to HDR without actual HDR -wish I could have that. Without Dynamic Contrast, in the church level, the night vision glasses did nothing. With Dynamic Contrast on, it's night and day, so to say. I never felt the need to turn on the flashlight. Without Dynamic Contrast like in any typical monitor, I could perfectly see in the so called darkness. Metro Last Light Redux has dark areas and they tell you to turn on the flashlight. It was a nice discovery -I used Custom previously- on Metro Last Light Redux -fun game, almost completed it. What Dynamic Contrast does is that when the image darkens, the contrast becomes darker, and in regions with average light or a lot of light it also changes accordingly. Contrast is the strongest point of the monitor. It's why I believe that at least MS if not Sony as well, want to move the baseline rendering speed from 30 Hz to 60Hz or even 120 Hz.Īs for the model of my monitor, the Samsung 27 CRG5, Dynamic Contrast works like a charm.

However, temporal reconstruction breaks down at 30 FPS where each frame is presented too slowly to mask differences between frames. As well, depending on the reconstruction method, this will address many forms of aliasing artifacts as the developer can choose what data is presented in each frame (kind of like multi-sample AA but instead of it being in one frame, it's spread over multiple frames). You get the benefits of temporal resolution (higher perceived resolution with lower resolution or lower data at same resolution per frame) while in motion while also retaining the benefits when not in motion. That's where temporal reconstruction comes in. Also, while it may help to remove some aliasing artifacts, most will still remain even in motion.
Metro last light redux pc black screen on startup 1080p#
That said, when not in motion, 1080p versus 4k is going to look perceptibly worse even if you see 4 frames of 1080p for every frame of 4k. However, with 4 frames of 1080p content per 1 frame of 4k content not only are you getting a similar amount of visual data, but it fills more temporal "space" leading to less judder/stutter/etc. In motion 1x 4k frame at 60 FPS presents very roughly a similar amount of information to your visual system as 4x 1080p frames at 240 FPS. WRT to temporal resolution (motion resolution), I find that it's easier to explain to someone by breaking it down to the amount of data that is being presented to the viewer's eyes and brain.
